Introducing the Game: Cat Quest

Interview By Ninichi | Contact | Follow

This week, I'm happy to be exploring Cat Quest, which is the latest game created by the award winning games studio responsible for bringing the popular game Slashy Hero to Android & iOS! Let's see what they have to tell us about the game.

Tell me about your team and your game... 

'The team behind Cat Quest is none other than The Gentlebros. We're a team made up of veterans of the games industry. Having worked on console (PS3, PS4) titles in Koei Tecmo, we're all very experienced developers and we're looking to bring that knowledge to our own games.

Cat Quest is a 2d Open World RPG set in the fantastic and wonderful world of cats! Play as a catventurer as you explore a massive continent crafted in the unique style of tapestry! Relive the good old days of exploring an overworld map as you raid dungeons for epic loot, complete quests and meet the many furry denizens of this world!'

How long have you been working on your game for? How have you gone about developing it?

'We've been working on Cat Quest close to a year(including pre-production). We decided to use the Unity engine to make it as it is the most user friendly engine out in the market now, and there's a huge community working on the engine as well.'

What's different about it & why should we check it out?

'A streamlined open world action RPG set in the unique world of cats! Imagine a world where cats are the main inhabitants. How would things change?

Go to places like the Catpital where the Lion King rules, or experience delicacies like the catnip pie! Talk to the locals, some already on their 7th or 8th lives (what? not all cats have nine lives y'know), and go on a catventure through a world you've never seen before!'

What part does music play in your game?

'Music is an important part as it sets the mood and tone of the areas in the game. Its bright and cheerful when exploring the overworld, and dark and creepy when deep inside dungeons.

Music helps to separate these different areas from each other, and heighten the feeling we want players to have. Indeed, without music, the game would feel dead and flat.'


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About the author: Ninichi is a game music composer and film music composer. She has worked on a number of games and is a great supporter of indie developers and indie games. If you're looking for music that will help your game to stand out contact her now to discuss your game music needs.

Follow her @ninichimusic