FILM

Introducing the Short Film: The Waiting Room

The Waiting Room Short Film.jpg

Interview by Ninichi | Contact | Follow 

Towards the end of last year, I had the pleasure of working on the music to an inspiring short film called The Waiting Room. I connected with experienced filmmaker Dexter Goad, who runs ShadowDogProductions, and am now excited to share with you a short interview with him, which offers some insight into the thinking behind this production...

Who are you and how did you get into film production? 

'My name is Dexter Goad and I've been writing, producing, and Directing films for 15 years.  I got into filmmaking because I tried getting my novels published for 10 years to no avail.  So I looked into getting one self published.  What I discovered is that if you finance your own novel you're considered a hack, pathetic, a loser.  Your novel isn't good enough so you had to pay for it yourself.  However, if you finance your own music album, your own paintings, your own movies, you're respected as an artist MAKING IT HAPPEN!  I've never figured out why this hypocrisy exists, but its a real thing.  So, at the time, I was young and I cared what people thought of me & I didn't want to look like a loser.  So, I decided to finance a film based on one of my short stories instead of finance the publication of one of my novels.  The film turned out horribly, but I discovered I loved filmmaking way more than I'd ever loved novel writing and I've never looked back.'

Wow amazing! Thanks for sharing your story with us. Let's now take a look at your short film The Waiting Room. What can you tell us about it? 

'Waiting Room is about how we lie to our loved ones to "protect" them.  How that can be good or bad, and how our loved ones can often figure out that we're hiding something despite our best efforts.  In my experience, people who lie to protect their loved ones are almost always doing so to protect themselves as well.'

Who's involved in the film?

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'The only nationally known actor in this is Lilianna Ketchman, from the reality show "Dance Moms."  She's only ten years old and her background is in dance, but she has an innate ability to act that I think people are going to be impressed by and enjoy.  She was impressive enough to me that I shot another short film with her right after Waiting Room and she will be my lead in a mid sized budget horror film we're shooting this summer called "Death's Delay."'

Where did the inspiration for The Waiting Room come from? 

'I thought it would be interesting to explore the concept that everybody in a medical waiting room has their own story and in most cases they're going through something stressful or they wouldn't be there.  Even if you're just there for a routine checkup, you're always afraid that they'll find something bad.  If you could see stress as a visible thing, I'd imagine a hospital waiting room would be the most thick with it.  After this I added in the layer about lying and protecting people with your lies.'

What do you hope people will take away from it? 

'I don't approach my work in this way.  My approach is always to pour as much of myself into the writing and production of a work, then get out of the way and see what happens when people experience it.  Because what invariably happens is people will take things from you'd never imagine or expect.  That's a really fun part of the process for me.'

Awesome. Thanks for sharing your thoughts on this. Now let's talk about music! What part does the music play in a film do you think?  

'Music in film is like clothes:

  1. Absolutely vital part of the process
  2. Can't imagine it absent
  3. When it's working properly, it accentuates what's there, hides what's necessary, reveals what's desired to be revealed, but doesn't get in the way.
  4. You should never be conscious of it being present

I often talk about why filmmaking is the best creative field because its the ONLY creative field that uses all other creative fields.  You have writing, acting, music (writing and performing, including singing), photography, sculpture (set building and props), architecture (set building), painting, makeup, hair dressing, clothes making, dance (straight or as stunt choreography), and technically creative fields such as computer graphics and design, editing, and color correction.  Literally any creative field you can imagine has been used in film somewhere at some time.  I love collaborating with creative people in all these different fields, but I must admit that musicians are some of my favorite people to work with.  Probably because I don't have a lick of musical talent myself but wish I did.  I'll be producing a musical short film this year and I can't wait.'

How about in Waiting Room? 

'For Waiting Room I needed music specifically composed to the footage because it's such an intimate, personal story - (sometimes you can buy precomposed tracks and drop them in and it's fine for certain types of projects, but this is a character driven piece, so it was important that the music be specific.)  Which is why I sought out a professional like Ninichi and I'm very glad I did.'

It's been amazing working with you on the music to the film. Thanks for trusting me with it. Here's a sneak preview (on the right) of some for the music for those wanting to have a little listen. 

Now onto other things. What were the biggest challenges in creating Waiting Room? 

'This was actually a very smooth, easy shoot.  I've been doing this a long time and there used to be some major struggles getting the days shot, but since about 2014 the accumulation of experience and adding really good crew members to the team have combined to streamline the process.  For instance, it was nothing in early years to start at 8am and not finish until midnight and that with having had to forgo several shots we really wanted.  In the past few years we've been able to start at 9am and finish around 7pm.  So it was with Waiting Room.  Experience really can be the best time saver there is.

It all starts with the writing.  I knew I wanted to shoot this in a single day, so I wrote what I knew we could get within that time frame.

Even the post production has been without drama because the music came together really fast and our color correctionist is somebody I've known a long time and is really good.'

Where can watch it?

'We'll be doing a special internet premiere within the next couple months.  Stay tuned.'

How exciting! We'll definitely keep a look out for that. Also, are you working on any other films and if so, where can find out more?

'We've always got something going on.  You can follow me on Instagram or Twitter at ShadowDogProd'


About the Author:

Ninichi is a freelance composer, creating music for film, games and other media. She has worked on a wide range of projects and is available to commission now. She creates custom music for films, commercials, tv shows and more, and also have a catalog of music available to license.

Discover more of her film music or explore her royalty free music now.

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How to Stay Motivated to Complete Your Indie Project

Business woman cartoon-style standing next to a lightbulb made up of cogs

By Ninichi | Contact | Follow

As an indie game developer or indie filmmaker, one of the toughest challenges in your creative journey is staying motivated through it. If you’re working alone or even in a small team, maintaining that energy and enthusiasm through the various stages of your project can be really hard – especially each time you hit a stumbling block, which you inevitably will.

As a music composer I have supported various game developers and filmmakers, helping them to realise their exciting concepts and to bring their games and films to life. Being a part of the process is a real privilege and if I can – I like to help others where I can, so here are some tips that I hope you will helpful:

1. Know why you’re doing this

What’s driving you to make this game or film? What’s exciting about it and which aspects do you really want to get your teeth into? Know what the reasons are for doing this and jot those down. Keep them close to you as a reminder and motivator. Know the purpose of this whole exercise and experience and think about what you’re hoping to get out of it.

2. Establish what you want to do (and what you don’t want to be doing)

What areas do you want to be involved in and which areas aren’t so interesting for you? Often people lose motivation when they’re stuck doing something that they never really wanted to be doing in the first place. Creating a game or film requires lots of skills.  You may not have all of these skills and you may or may not want to develop all of these skills.

There is nothing wrong with not wanting to learn absolutely everything and in finding others to help with those key areas.

3. Set some achievable goals & reward yourself along the way

Try to make a plan with some goals, milestones, and targets for you to aim for. Break it down into manageable tasks so that it doesn’t feel overwhelming and each time you make a break through – celebrate! There will be many steps along the way and it’s important to know what those steps are, to keep moving forwards and to appreciate how far you’ve come.

4. Build a support network

Find people who can support you through your game development or filmmaking journey. These could be people who:

-       Have done it before and can share experiences

-       Are creating their own games / films now – who are in the same boat

-       Can offer expertise in specific areas e.g. music / sound effects / art etc. 

-       Can form part of your team – and work with you to complete the project

-       Are enthusiastic about games / films and can be supportive and loyal fans

5. Invest real money into it

I’m a big believer in investing in projects that you really want to work and believe in. This means investing both your time and money into it.  If you put some financial investment into it (it doesn't have to be masses by the way - just a little is fine), this means you’ve got some skin in the game and you have to make it work. 

The amount of investment is completely up to you - but if you invest in the game (in the assets / sound / your team), or your film (the crew / cast / music etc) - you will have that extra drive and need to make your project successful. Failure will not be an option and you will make it happen! 

6. Tell people about what you’re doing

Don’t be shy about your game or film. What you’re doing is exciting, brave and challenging. Your friends / colleagues will most likely be really supportive and could be helpful along the way. Another key reason to shout about it – is that often when you tell others that you’re going to do something – by having said it out loud – you will hold yourself accountable to making it happen and staying true to your word.  Say that it’s what you are doing, and you will make it so.

(Also see: How to Promote Your Game on Twitter)

7. Try to stay focused

You may have lots of other ideas – of other games or films that you want to work on, but realistically there is only one of you and you only have so much time. Pick one to prioritise and see it through. If you don't, you will most likely keep getting distracted and finish none of your great ideas - so focus focus focus! 

8. Don’t procrastinate

Your time is precious, and so use it wisely and make sure that you’re moving your project along whenever you can. Try to get into a routine whereby you dedicate a bit of time to your project every day or week or whatever you decide works for you – and stick to it. It may seem tough initially but if you stick to your routine and also take some time to figure out what routine works best for you - it will become a habit and part of your lifestyle.

Completing a project can be really challenging but it’s worth it! Your game or film deserves to be created and for others to be able to see and appreciate what you’ve built and put together. Don’t give up – and if you need some help with music, don’t hesitate to drop me a line


About the author: Ninichi is a music composer for games, films & media. She is the in-house composer for games company Quinton Studios and enjoys working on a range of freelance composing projects. Contact her now to discuss your project and music needs.

Follow her @ninichimusic