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Game Development Tips from the Founder of Indie Game Studio - Rainware

Interview By Ninichi | Contact | Follow

Are you an indie game developer working on a game? If so, do please keep on reading because, today we will be getting to know the creator of TimberTales, a turn-based strategy game brought to you by indie game studio Rainware.

I’m Ninichi, a freelance game music composer and I run this blog! This is meant to be a place for you, the game development and film making communities to come together, learn, find resources and to be inspired as you work on your creative projects. I’m delighted to share this interview with you and hope that you will find Thorben’s thoughts and insights useful…

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4 Ways to Source Music for Your Game

Music is an important element to any game. As a game music composer (see more about me!), I really believe that it helps to enhance the overall experience, to bring it all together and to set the general tone of the game. Great music can help to make your game more memorable, more fun to play and can even to make it stand out.

However, it is not always easy or obvious where to find the right music for a game or which approach to take. If you’re wondering what your options are and which way to turn, perhaps this article will help. There are also many other useful tips, articles and resources on my blog so do take a minute to browse through those as well.

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Understanding How Much an Indie Game Music Composer Costs

By Ninichi | Contact | Follow

If you’re developing a game, at some point you may be wondering whether or not to invest in a custom game music soundtrack and whether to hire a game music composer to work with or not. One big question that I’m sure is on your mind, is how much will it all cost? How much do indie game music composers charge typically?

Unfortunately this isn’t a simple question to answer since every composer is different. However, as a freelance indie game music composer myself (learn more about me!), I can try to give you an overview of what sort of rates you may come across and to help you understand where some of the pricing structures and costs may come from.

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6 Ways to Manage Burn Out as an Indie Game Developer

It is very easy as a keen indie game developer, to spend more and more time on your game and to overwork yourself into the ground. You have a vision for your game, you have an impossible number of things to do, there’s lots to learn and to try out and to fix and to design, code, get modelled, integrated and so on. The list is endless but your energy is not.  As an indie game music composer (see my stuff!) working alongside many game developers, I've seen this happen many times.

It is so easy for anyone keen to succeed in any industry and/or in any job, or working on any project of significance, to burn out – but we must do all that we can to prevent this.  If you burn out, your energy levels deplete, your enthusiasm and positivity vanishes, your work becomes suboptimal and ultimately even if you finish the project, it won’t be your best work.It is so easy for anyone keen to succeed in any industry and/or in any job, or working on any project of significance, to burn out – but we must do all that we can to prevent this. 

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6 Pitfalls to Avoid as an Indie Game Developer

By Ninichi | Contact | Follow

After having connected with various indie game developers (often supporting them with their game music), I’ve discovered that there are many challenges that one faces in the game development journey.

It can be a tricky road to travel and it’s always good to know what to avoid if you can and so I’ve tried here to highlight some common issues and mistakes that I’ve heard/seen/witnessed people going through. I hope that you will be able to take something away from this and that you find these useful. So here are some key mistakes to note and avoid as you develop your game…After having connected with various indie game developers (often supporting them with their game music), I’ve discovered that there are many challenges that one faces in the game development journey.

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8 Top Tips on Building a Strong Working Relationship with a Freelance Composer

By Ninichi | Contact | Follow

Are you thinking about hiring a freelance composer to work with but aren’t quite sure about how it might work or how to ensure that it works well? If so, don’t worry. It is a completely natural feeling especially if you’ve never worked with any freelancers before and it’s important to address your concerns and to make sure that you find the right person for you and your project.

I’m a freelance music composer and have worked with clients and projects all over the world – including working with game developers, filmmakers, podcasters, TV producers, marketers and more (see my homepage to get to know me, Ninichi a bit better!). I work from my home office and have never met many of my clients, yet my working relationships with each one feels really strong. There’s a sense of trust, my clients know that they can rely on me to get the work done and done to a high standard, and that I will always do my best to create music that embodies their visions. They also know that I will always be there to respond to their needs whenever they have something to say, ask, explore, feedback on or to work on further.

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10 Crowdfunding Platforms to Consider for Indie Projects

By Ninichi | Contact | Follow

So, you have a great idea and maybe even an awesome team working on it already! That is an excellent start, however, the often tricky issue of financing your project may be something you have yet to decide on and to have set up for you.

Are you sure that you have the funds to see your exciting project through? If not, then crowdfunding may be something for you to consider.

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3 Basic but Important Game Music Rules!

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By Ninichi | Contact | Follow

When it comes to the music and/or soundtrack to your game, it’s really important to get some basics right. For some people it’s easy to identify and decide on what sort of style and mood you want for different parts of your game. For others, it can be really tough, since there will be various different options and directions that you could go in, and it can be hard to tell what would fit best and be most well received by players of your game.

It’s challenging for me to help you choose the right music for your particular game without knowing much more about it, but there are some general rules that I hope may help you in your decision making around what kind of game music you might like for your game and also where you might want to get it from…

1. Game music is there to support the gameplay

That means that it should NOT be overwhelming or too distracting. It is there to enhance, engage and support, not be the centre of everything. Great game music adds to the experience and heightens the emotions that you feel as you move through the game.

If working with a composer, it’s important that they understand this and aren’t the type to create music that takes away the focus from your game. A good composer will know how to create music that has that precise balance that’s needed to capture one’s attention enough to be interesting and fun to listen to but which is still something that sits neatly in the background to the main gameplay.

2. A lot of game music loops

Most game soundtracks will consist of looping tracks, which are between 30 seconds to 2 minutes long, on average. That means that although the tracks shouldn’t be overwhelming, they also shouldn’t be too repetitive either.  They may be played over and over again depending on how long someone plays the game for, and so ideally you’ll want your music to be fun and engaging to listen to several times. 

This means that you probably want your composer to have a real talent for melody and for developing tunes in a way that they can be repeated several times without becoming boring or annoying. Tunes that are too simple, can be often too easy to remember and hence when they’re repeating often, it becomes irritating. However, tunes that are too complex aren’t memorable or catchy at all and thus aren’t usually great to listen to.

3. Consistency and coherence

Whether you’ve decided to work with one composer, multiple composers or to source your music from elsewhere, it’s important to think about the consistency of the music across your soundtrack and within your game.

Across your game you will mostly likely want and need a variety of different types of music to bring out different aspects of your game. Whilst the variety in the moods and potentially styles and important and useful to help bring your game, game areas/locations and characters or situations to life, it’s also important to have a sense of consistency and coherence across all of the game music.

It needs to sound as though it’s all part of the same game and fits well within the game world. This is often tricky to do if using music from a wide variety of sources because the styles, instrumentation, sounds etc. can all be quite different. To someone playing your game, if the music doesn’t have that sense of coherence, the game may feel quite disjointed.

I hope you’ve found this article useful! If you find yourself getting a bit confused when it comes to the music for your game and/or would like some help with it, do feel free to contact me. I’d be delighted to work with you on your game music and look forward to hearing about your wonderful project!


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About the authorNinichi is a freelance composer and music enthusiast. She has composed the soundtracks and music to several indie games. Contact her: to explore working with her on your game, film or media project.

Check out examples of Ninichi's game music compositions and soundtracks & read more articles like this on the Ninichi music blog

Follow her @ninichimusic