Blog - Game Development Articles
When you decide to work with your friends, it can be hugely exciting. However, it’s also important to establish some clear boundaries if and where you can in order to prevent potential conflicts arising during your project.
Are you working with a composer for a film, game or something else? If so, communication is key to a strong working relationship. However, the chances are, the composer you’re working with may not always fully understand what you’re hoping for from them and their music. Being able to offer helpful, descriptive and constructive feedback on their work in order to help guide them towards creating music that fits your needs well – is really important.
Marketing can feel like a huge challenge for indie game developers and is often a bit of a mystery. There are articles out there which offer tips on how to do it and what to do, but there are also several mistakes that I think are often made time and time again – which can be avoided if you know what to watch out for.
Do you need some music for your puzzle game? Do you want music that’s interesting to listen to and enhances the gameplay without overwhelming it? If so, have a listen to the video game music tracks in Puzzle Pack.
Last year I was asked to take part in an interview series to inspire youngsters to explore what music can offer and to help them understand more about game music. One of the questions that was asked is to do with the ways that music is used in games. I thought that this could be an interesting area to explore together and to share here on my blog seeing as it seemed to be an interesting element to the programme, and so here are some of my thoughts…
When you decide to work with your friends, it can be hugely exciting. However, it’s also important to establish some clear boundaries if and where you can in order to prevent potential conflicts arising during your project.
Music is a powerful tool in all games. It is used to help set the tone of the game, develop an atmosphere, support key storylines and characters and to create an immersive experience.
Marketing can feel very challenging and overwhelming for the best of us, but it’s something that you can’t ignore and have to get your head around if you want your game to be successful. That doesn’t mean it has to all be really painful!
Trailers play a really important role in helping you to market your game to the world. They can be a great way to engage with people and to get them excited about playing your game. However, it’s not always obvious where to start or how to put one together so that it really showcases your game!
Interview By Ninichi | Contact | Follow
Hello everyone and welcome back to my blog! If this is your first time, I’m Ninichi and I’m a game music composer. I make music for video games as well as for film, TV, commercials etc. I also run this blog which has a host of information, articles and resources for indie game developers, filmmakers and anyone else interested in the world of games, film, music & media!
This week, I’m excited to share my interview with Darlene Barker (@darlenebarker) - an indie game developer, wife, mother and much much more!…
If you’re hoping to develop your own game, you may be thinking about which game engine to use and if you’ve chosen which one, you’re probably wondering where to start!
Unity is one of the most popular game engines around and as a game music composer (see more about me and my musicif you wish!) I’ve worked with many super talented indie game developers who I know would swear by it! I must confess, I’m not a programmer and so I can’t give you first hand advice or suggestions on how to go about creating your exciting game, but I have supported enough indie game developers to know that the road ahead may be quite a challenging one!
Are you an indie game developer working on your first game or perhaps you’re part of a games studio and you’ve created several games already!? Either way, a very warm welcome to my blog!
I’m Ninichi and I’m a freelance game music composer. I make music for indie games, films, TV shows and anything else that needs music really! I also have this blog on my website, which offers a place for people to learn, get inspired, share experiences, get tips and hopefully much much more.
Recently I’ve been sharing my interviews with various talented indie game developers who have been kind enough to share some of their top tips and experiences with us. This time we have the creator of Brass Bellow, an indie game currently in development right now by @128_mhz…
Are you a game designer, game artist or indie game developer? If so, welcome to my blog! I’m Ninichi and I’m a game music composer. I make music for indie games, films, shows and anything that needs music really! I also run this blog on my website, which tries to offer a place for people to learn, get inspired, share experiences, get tips and much much more.
I’m delighted to be sharing with you some thoughtful tips and insights today, from Lucy Jamie - a super friendly game artist and designer based in Melbourne. She has over 5 years of professional experience in the field and is currently
Are you an indie game developer wondering how to fund your game? Perhaps some of these organisations and indie developer funds could be worth looking at. I’m Ninichi - a freelance game music composer (see my homepage) and as such have worked with many different indie developers and indie game studios on their projects. One big challenge that I’ve noticed is often the financial side of game development. There are many options available to you, including self-financing, crowd-funding, finding a publisher and so on, but one area that is sometimes overlooked or not really considered is that of grants and other funding sources.
Interview By Ninichi | Contact | Follow
Hello I’m Ninichi, a game music composer, and I run this blog (check out the blog homepage to browse more articles)!
I have a real treat for you today, which is an amazing set of tips from the talented Dan Wakefield who in my interview with him, tells us a bit more about himself, the many many games he’s worked on and what to look out for and do in order to be successful as a game developer! Let’s check it out now…
Interview By Ninichi | Contact | Follow
Are you an indie game developer working on a game? If so, do please keep on reading because, today we will be getting to know the creator of TimberTales, a turn-based strategy game brought to you by indie game studio Rainware.
I’m Ninichi, a freelance game music composer and I run this blog! This is meant to be a place for you, the game development and film making communities to come together, learn, find resources and to be inspired as you work on your creative projects. I’m delighted to share this interview with you and hope that you will find Thorben’s thoughts and insights useful…
Music is an important element to any game. As a game music composer (see more about me!), I really believe that it helps to enhance the overall experience, to bring it all together and to set the general tone of the game. Great music can help to make your game more memorable, more fun to play and can even to make it stand out.
However, it is not always easy or obvious where to find the right music for a game or which approach to take. If you’re wondering what your options are and which way to turn, perhaps this article will help. There are also many other useful tips, articles and resources on my blog so do take a minute to browse through those as well.