One of the reasons that many of us find games so enjoyable is because of the music. Music can really help to enhance a players experience of a game and to immerse them in it. When choosing what music to put to your game, it is important to have in mind the various ways that music can be used throughout the game…
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There comes a time in every game development process where one will start to think about the music. Can you create the soundtrack yourself? Should you try to find some royalty free music to use? Should you hire a composer? There are many options available to you, but which way should you go!?
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Working with the right composer is such an important part to any successful project – whether you’re producing a film (see my cinematic music), working on an artistic project or creating a new game (see my game music examples).
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To me, given that I am a game music composer (learn more about me!)– the music within games plays a crucial role in enhancing a gamer’s experience and appreciation for a particular game. Without music that really suits a game, the experience for a player can be significantly diminished. However, don’t just take my word for it!
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In this article I will highlight 3 key mistakes that are easy to make but also easily avoided, when creating music for your game.
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Perhaps you have started developing and designing your game, and are happy with the way it is coming along. The next stage is to think about the music for it. Are you thinking about creating the music for your game, yourself? If so, here are some thoughts on this to help you weigh up the pros and cons of going down this route:
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Music in games is really important, yet it can also be one of the hardest areas to get right. For those starting out it is also important to be able to find suitable music that will enhance gameplay, but also work on a budget.
One of the options available is to look for royalty free music. What is this exactly? Well, royalty free music essentially refers to music that is licensed to you in a way that lets you pay for it once, but use it as many times as you like and for as long as you like. The royalty free element refers to the fact that you will not need to pay any ongoing royalties for using a piece of music.
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The music for your game is a crucial part to its success. If you don't have the right music, it can mean that all of that hard work you spent on creating the game may be wasted, as your user may not get the best experience that they could if you haven't chosen the music well. Finding the right composer to work with can be a challenge, which is why I've highlighted some key steps and points to help you make the right choice!
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