music

How to Write a Great Music Brief for a Composer

By Ninichi | Contact | Follow

Are you thinking of working with a composer for your game, film or commercial? If so, it will be really helpful for both you and them to create a clear brief to work together from. This will help to ensure that you are thinking along the same lines, are both working from the same set of information and it may also help to clarify your thoughts.

Here are a few things to make sure you include in your composer brief:

Information about your project

Include details and background about you and your project.

  • What is it called?

  • What is it about?

  • Who is it for?

  • What are you trying to do with it?

  • What are your plans for it?

  • What does it look like?

Make sure that you include everything that is important to you about the project, where it comes from, your vision for it and anything else that comes to mind.

Where you are at with your project

How far along are you in your project and what is left to do? It can be really helpful for a composer to have an idea of what sort of a timeline you are working with and where you are in your overall project.

Music requirements

Give an indication of what you're hoping for musically.

  • How many tracks?

  • How long should they be?

  • What music style do you have in mind?

  • Include examples and reference tracks

  • Where does the music fit into the project exactly?

  • How you plan to use it?

Deadlines and budget

It is often helpful to give an indication on what your budget is or any budgeting constraints you have to work with, and also what sort of timeframes and deadlines might be coming up for you or that you have to work within.

This will help the composer to manage their time, their work and to establish upfront whether or not they can work with you and within these constraints or not.

About the author

Ninichi is a game music and film music composer. She works with talented indie game developers and film makers to create unique soundtracks for their games and films.

Explore this website to learn more about Ninichi & how she can help you with the music for your project.

Follow her @ninichimusic

11 Video Game Music Advice Articles from Ninichi

11 Video Game Music Advice Articles from Ninichi.jpg

By Ninichi | Contact | Follow

Hello everyone and a very warm welcome to my game development blog! I’m Ninichi and I’m a freelance game music composer. I create music for games, film and media and I work closely with independent game developers, small games studios, small film studios and more, to help them create custom soundtracks for their games and films! I also run this blog where I try to share some insights into the work that I do, what I’ve discovered from working in this industry and where I pull together resources that I believe will be useful for the game development community.

What I’ve noticed from my blog is that I’ve now created quite a few different articles to do with game music! So, I thought that it could be useful to have somewhere that highlights the best of them all in once place so that they’re easy to get to, read and so that we can all see an overview of what’s what so far!

1. Why it’s Useful to Think About Music Early On in Game Development

When development a game from scratch there are certainly many different elements to think about. Music is one component but it’s also a crucial component to get right since it sets the tone for the game, helps set the mood and helps to immerse people into the whole gaming experience. Thinking about what kind of music you want and how you want to use it to enhance your game early on in game development can really help. Find out why in this article.

2. 4 Ways to Source Music for Your Game

Once you’ve decided to start thinking about the music in your game, you will need to figure out where you want to source it from. One option is to do it yourself but you may not have the required skills to do this well in which case you will need to explore your options. Read this article to find out more!

3. 6 Different Ways to Harness Music in Games

Explore the many different ways to harness and make the most of music in games. Here I try to share some insights into how music is used to connect with players in a game and to enhance the overall gaming experience. Hopefully this will be useful for you as you begin to explore what kind of music you want and need for your game to make it shine!

4. Understanding how much an indie game composer costs

If you are thinking about whether or not to hire a composer for your game, this article will help you understand some of the steps and costs involved in this process. Budgeting for your game and game music are often things that you will need to think carefully about and so this article offers some insight into how composers often price and cost their work and what sorts of things you’ll need to take into consideration when hiring a game music composer to create custom music for your game.

5. 3 Basic but Important Game Music Rules!

Get some tips and insights into what kinds of things you’ll need to be thinking about in order to get the game music right for your indie game! They may be obvious points (or not if you’ve not considered these things before), but they are pretty important to be aware of. Bad game music is usually obvious and can really interfere with the gaming experience leading to people not wanting to play your game at all.

6. 5 Reasons to Hire a Composer for Your Game

Perhaps you’re in two minds about whether or not to hire someone to compose the music for your game. Find out why it could really be a game changer for you. There are some investments involved usually but at the same time, most games do dedicate a lot of time, care, effort and attention to their game music soundtracks and often this involves a dedicated game music composer who’s job it is to create that amazing soundtrack!

7. How Different Video Games Use Music

After being interviewed and asked by the BBC about how I go about writing music for games and what sorts of ways different games use music, I thought that I would write up some of the things I discussed and also have experienced. This article outlines a variety of ways that music is used in different types of games and are probably things worth thinking about and considering when putting together your game music soundtrack.

8. How to Choose the Right Music for Your Game

Now we’ve established just how important game music can be, you’ll probably be wondering how to select the right kind of music for your particular game and for each part of it. This is tricky to offer general advice around since each game is very different but in this article I try to offer some ideas to get you started hopefully on the right track.

9. 3 Mistake to Avoid When Creating Music for Your Game

It’s easy to make some mistakes when it comes to game music especially if it’s not your area of expertise. Hopefully if you were working with a good composer they will be able to help you avoid all of these automatically but if not, these are some things to be aware of.

10. 5 Top Tips for Hiring a Game Music Composer for the First Time

For those who haven’t hired a game music composer, this article is designed to help you! It’s not always easy to understand the process or to know what to expect from a composer if you haven’t worked with one before and so hopefully this article with give you an idea of how to approach the whole topic and how to find the right composer for you.

11. How to Communicate Effectively with a Composer

Communication is so important when it comes to working with anyone in game development or in any project. If you do decide to hire a composer (or any other freelancer), it’s incredibly important to know how best to communicate with them in order to get the best results. Here are some guidelines to help you get the most out of your relationship with your composer. It requires you to describe your vision, know what i tis that you want from them and to talk openly to them as you work together to build the music for your game.

I really hope that you find some of these articles useful. There are more that are scattered around the blog and so feel free to use the search bar to look for specific topics if you didn’t find what you wanted here or if you simply want to see what other articles there are on the site. Whichever stage you are at with your game development, I wish you the best of luck with it and encourage you deeply to spend a bit of time on the music side of things and not to leave it to the last minute! Thank you for taking the time to check out my blog and do stay connected with me on Twitter and Instagram!


About the author: Ninichi is a freelance UK-based indie game music composer. She works with indie game developers and indie filmmakers to create soundtracks for video games, film & media. She can compose in a wide range of styles & loves getting involved in new projects. Find out more about her game music or royalty free music and contact her to discuss your project and music needs.

Follow her @ninichimusic

4 Ways to Source Music for Your Game

Music is an important element to any game. As a game music composer (see more about me!), I really believe that it helps to enhance the overall experience, to bring it all together and to set the general tone of the game. Great music can help to make your game more memorable, more fun to play and can even to make it stand out.

However, it is not always easy or obvious where to find the right music for a game or which approach to take. If you’re wondering what your options are and which way to turn, perhaps this article will help. There are also many other useful tips, articles and resources on my blog so do take a minute to browse through those as well.

Read More

6 Ways to Pay a Game Music Composer

Treble clef and musical notes painting

By Ninichi | Contact | Follow

If you’re working on an indie game, there will come a time when you need to start thinking about the music for it. If you want to explore commissioning a composer or collaborating with one on your project, then it’s useful to understand what your options are when it comes to paying them.

I’m a game music composer and have worked on a variety of indie games (see my credits). I’ve enjoyed each and every project and love working with the indie developers and indie studios that I’ve connected up with. Whenever I speak to a new potential client– the same question arises around how much I charge and how to pay for the music.

So, hopefully this article will help you give you some ideas of what the options are and how, from my own experience and understanding, game music composers get paid…

To summarise the main options – you can pay a game music composer:

  • per hour

  • per minute

  • per track

  • per project

  • royalties / revenue share

Or some combination of the above.

1. Paying for time

Some composers have a price per hour. In some ways this is fair in that they are effectively billing you for the time they spend working on your music, however, different composers work at different speeds – as well as offering music of varying quality.  Therefore, if you decide to work with someone based on their ‘per hour’ fee, make sure that you have some kind of understanding of how long they tend to spend on a piece of music – otherwise you could be receiving a much larger bill than you expect.

Composing music has various complexities to it and different composers will use different methods / processes / tools and techniques.  You could be getting a bargain if their price per hour is low and they’re quick, but you’ll have to make a call on that.

2. Paying per minute

This is very common as an option and is often what tends to work well for game projects. This is usually because most music tracks in a game will be a minute, a minute and a half or two/three minutes long – on average. Some are longer – for example title tracks, or music in story-based games where the player might be stuck in an area or on a particular level for quite a long length of time and so a 4-5 minute track, could be an option but generally from my experience, most tracks have been between 1-3 minutes long, and by working based on this per minute rate, it seems quite fair for everyone.

The composer can judge or estimate roughly how long they would need to spend to create a minute worth of music – and they will base their price per minute on that, and you can decide how long you want your tracks to be based on your budget as well as what fits the game.

Feel free to browse through some of my game music tracks to see what they sound like, what their average length is and just to get some ideas!

3. Paying per track

This is best to do when you need quite long tracks otherwise working with a per minute rate could get quite costly for you. Having said that longer tracks do take more time and so when offering you a price, the composer is likely to take this into account. 

If your game soundtrack requires many different tracks, then the composer is more likely to be happy to work with a per track rate. They will know that the project as a whole has multiple tracks that they can get their teeth into and you may find it easier to manage your budget and payments if you’re paying the same amount for each piece of work.

4. Agreeing a price for the whole project

If you have a large project and a large budget then this is a great method to use. You can agree upfront how much you want to spend on the music elements for your game (or project) and you can hire your composer there and then, to do all of it.  That way everything is agreed and you’re sorted. You can have the peace of mind that you’ve hired a professional to deliver the game music and that you’ve agreed the pricing – so the budget for that is all sorted.

5. Royalties & 6. Revenue Share

Many indie game developers decide to build their teams and to work on this basis. If I’m honest, I’ve been invited on several occasions to work with this type of deal, but I have mostly turned them down.

Although some of these projects look really interesting, unfortunately – the reality of it is that working based on a payment model, which has no guarantees is just not appealing, especially when I have other paid projects to get on with. Also, I have a greater belief in the success and potential of a game or project when the person I’m working with (i.e. the indie developer / indie games studio or filmmaker), is willing to invest in it. To me that shows that they really believe in what they are developing and that they’re willing and keen to do what it takes to make it the best that it can be.

So there you have it! There are lots of options and opportunities for you to explore in terms of how you can work with a composer. It’s definitely worth asking them how they usually work, what they prefer and telling them what your own preferences are.  By having that conversation you will also probably get a sense of what they’re like to work with and that should help you to decide if they’re someone you actually want to work with at all – or not!

If you want to explore working with me on your game or any other project, please contact me now and we can get talking! 


About the authorNinichi is a freelance composer and music enthusiast. She has composed the soundtracks and music to several indie games. Contact her: to explore working with her on your game, film or media project.

Check out examples of Ninichi's game music compositions and soundtracks & read more articles like this on the Ninichi music blog

Follow her @ninichimusic

5 Top Tips for Hiring a Game Music Composer First Time

If you’re working on your first game or perhaps you’ve done a few already but now you’re considering hiring a composer to work with you, this may feel like a big step! It could feel like a risk or a bit daunting to be bringing on someone new to the team, but it doesn’t have to be difficult or scary.

I’m a game music composer (see some of my music) and have worked with various indie game developers on their projects and have found it a very rewarding, fun and simple process. It could be this for you as well!

Read More