Ninichi Music

Introducing Ninichi’s Retro Rush (Royalty Free Video Game Music)

By Ninichi | Contact | Follow

Are you looking for some retro or arcade-style music for your video game? Do you run a gaming channel and need some upbeat video game music in the background? If so, the Retro Rush Music Pack, might be just what you need! 

I’m Ninichi, and I’m a game music composer! I’ve worked with many talented indie game developers on the music for their games (check out my game music). It’s an honour and joy to be involved in so many wonderful projects. I’m also a great supporter of indie projects in general and know that not all games can afford custom music. 

That’s why I decided to create a few video game music - royalty free music packs for indie game developers on a super tight budget, to use. Each game music pack can be purchased, licensed and easily downloaded from my website. Once you complete the checkout process, you’ll get the files to download and away you go! You will have the music you need for your game! Yay!

The Retro Rush music pack is a collection of 5 game music tracks all in a retro / arcade-style. They’re designed with puzzle games, racing games and brick and paddle games in mind. The music is all electronic music and is designed to keep people engaged in the game whilst not being too overwhelming or distracting. 

Have a little listen and get a feel for Retro Rush via this fun preview video:

All the tracks are ‘ready-to-go’ and all should loop seamlessly. You’ll get both mp3 and WAV files and as part of the pack you’ll get some bonus stings too. 

So, if you’ve been looking for some music for your retro game, look no further! Check out Retro Rush now.


About the Author: 

Ninichi is a freelance game music composer & big supporter of indie games. If you need help with the music for your game or project, contact me now to explore how we might work together. 

Learn more About me (Ninichi) and check out examples of my game music here.

Introducing Ninichi’s Chiptune Pack (Royalty Free Video Game Music)

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By Ninichi | Contact | Follow

Do you need some chiptune / 8-bit style music for your video game or gaming channel? If so, the Chiptune Pack, might be just what you need! 

I’m Ninichi, and I’m a game music composer! I’ve worked on a variety of wonderful indie games – helping to create custom soundtracks and music for game trailers, films and more (see my game music). It’s a great honour to be involved in so many amazing projects; however, I’m also a great supporter of indie projects in general and know that not all games can afford custom music. 

So, for those in this situation, I’ve created a few ready-made music packs which are available to purchase and license now via my website. Once you complete the payment, you can download all the files and away you go! You have music ready for your game!

The Chiptune Pack is the first of my royalty free music packs to be made available. It’s an awesome set of 5 different 8-bit style tracks perfect for creating that old-school video game feel. The tracks all loop seamlessly and are provided in both mp3 and WAV format. 

Check out a fun preview of this music pack & get a feel for these chiptunes now…

The idea behind these video game music packs is to make things as easy as possible for you so that you can ‘get your music and go’, but at the same time, I’ve created all of this music myself and so hope to ensure that the quality of the music remains high.  

There are also some bonus mini-tracks included as part of the package. These can be used as opening themes or for shorter game levels or whatever you feel works best. It’s all up to you!

I hope that you find this chiptune set useful. If you’re creating a pixel-style game and want that 8-bit / 16-bit feel, check out this chiptune pack now.

Also check out my Retro Rush video game music pack and keep an eye on my royalty free music / licensing page for updates and new music which I hope to keep sharing and making available to you. 


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About the author: Ninichi is a freelance game music composer and film music composer. She creates music for indie gamesfilms, podcasts, tv shows, commercials and more. 

She is an incredibly diverse composer with an extensive credit list to her name. If you'd like help with music for any project, feel free to contact her now.

Follow her @ninichimusic

Introducing the Game: Railed (A Casual Puzzle Game on Steam)

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Interview By Ninichi | Contact | Follow

Last year, I discovered Railed, a railroad puzzle game, at the time, in development by WarGem LLC. I was commissioned to work on the game music soundtrack and was so pleased to learn all about it! It’s an amazingly addictive game which is easy and fun to play but challenging to master. Here’s my interview with the maker of Railed…

Please tell us about Railed Express and what it’s all about!

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‘Railed is a railroad-themed, casual puzzle game where players connect train tracks between four destinations and a gold/silver mine. Railed is procedural and each game is different. Players start with $30 million dollars and make strategic tile placements with random track pieces. The high scores are tallied on a global scoreboard and players can build rank according to their scores.’ 

Where did the idea for this game come from?

‘Railed is based on an interesting pen & paper game, 30 Rails, by Julian Anstey. Although the gameplay has expanded in Railed, it still captures the original essence of the fun puzzle game.’

How and on what platform can you play the game?

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‘Currently, Railed is adapted to the Windows PC. Rolling train cars delivery railway tile pieces that the player places on a 6x6 game board in rows and columns corresponding to the color of the boxcar. These pieces can be rotated and assembled to connect railroads and ore mines. There are bonus track pieces along the way that add to the dynamic gameplay.‘ 

How long have you been working on it and how did you get into game development?

‘All-in-all, the development project took about 9 months, not counting a couple extended breaks. I began learning to program games in 2016 and this is my first release.’

What part does music play in the game and what do you think of it’s soundtrack?

‘Every great game deserves and requires a great soundtrack. Ninichi was able to capture the melancholic mood I had envisioned and set the tone perfectly with her original compositions. The music is relaxing and beautiful and players enjoy it very much.’  

What’s your plan for the game and after it’s release? 

‘After the release of Railed, the plan is to provide a free version of the game, called Railed Express, that could increase exposure to a larger player base. Until then, caring for the game and the customers is my main focus.’

Where can we play it?

‘The Railed storefront can be found on the popular Steam platform. Plans to publish on itch.io and Humble Bundle are also in the works.’

That’s awesome and very exciting. I’m sure that we all look forward to seeing how Railed develops and giving it a go! To check out other interesting indiegames take a look at:


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About the Interviewer: 

Ninichi is a freelance video game music composer & big supporter of indie games. If you need help with the music for your game or project, contact me now to explore how we might work together. 

Learn more About me (Ninichi) and check out examples of my game music here.

Introducing the Game: Arcadium (A Brick & Paddle Retro Game)

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Interview by Ninichi | Contact | Follow

After having worked with William Palma (@Gedorgames) on the game music to his new and exciting game Arcadium, I am really excited that it’s now on Kickstarter! Arcadium is a super fun game and here’s a little interview with William to give us some more information on it…

How do you play your game Arcadium?

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'Arcadium is played mainly with the mouse to control the paddle. The keyboard is used for the menus. Half of the game is pure brickbreaker action with the goal being to destroy all the bricks in the level. the other half has other goals like destroying enemies, bosses, or competing with opponent paddles & getting the most points or trying to get the ball past them in classic Pong style.

You lose a life if you lose the ball or the paddle gets destroyed. there are 3 different game modes for making the games easier or harder. I plan to have 7 sections of the game with ten levels on each section. the game also has a lot of enemies with their own movement and also powerups that help the player in the levels.'

What made you decide to create this game?

'Well, as a kid growing up in the late 80's and 90's I remember playing Arkanoid and similar games like Traz and Krakout. I always liked those games & i wanted to create something that connected me to my childhood and the retrostyle.

I also wanted to experiment with what I could do with these kind of games to make them more fun & add a little variation to the gameplay.  When I am creating this game i'm always asking myself: "How can I make this game as fun as possible?".'

What did you build the game in ?

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'I am making this game in a program called Game Maker which is really easy to use and great for both beginners and more experienced programmers. If you don't know any programming language and just want to have a quick start at making an easy game or just try and experiment with it then you can use something called the Drag and Drop (DnD) commands which don't require any coding.

However, I would advise people to learn the Game Maker Language (GML) as you can do so much more with it. I learned how to use the code and at first it was quite confusing since I did not have any experience with any programming language prior to Game Maker but after a while I got more comfortable with it and this game is made completely in the GML.  I learned a lot from trial and error and understanding why some things work and others don't.'

What's the game development process been like?

'When I first started on this game I did not think it would take that much time to finish, maybe a couple of months at most. However, I have learned that making games always takes a lot longer than you think since I have worked on this game for over a year.

I think what most people don't understand about making a game is that all the little things about it like fixing bugs, adding new enemies and bosses, adding new elements and functions to the game is really time consuming, as is the polishing & re-doing of things to make it better.  I constantly see things in my game that I am not happy with or that I know I can improve and doing all these things takes time, but every time I fix something or add new sounds or improve the graphics I always feel really happy about it even if it is just a small thing.' 

What is your plan for the music & what do you think of the tracks?

'The original idea was to have a track for each section of the game and I think I will stick with that. I also want a theme for the boss and a final boss theme as well as an introduction song and a song when you beat the game. 

I have enjoyed working with you and I am really greatful that you showed interest in the game and wanted to help me out with the music. I also appreciate all the help with the marketing and I hope that this article will help make more people interested in my game as well as your music and your talent as a composer. 

I really like the tracks and I think they suit well for the game. It is important to have music that you can listen to for a long time without being tired of it and I think that can be said about the tracks. I have discovered that I actually like the tracks even more now than when I first heard them.'

That's really great! Now a bit more about you - would you want to work in a team?

'Working in a team would speed things up a bit but I think I prefer to work mostly alone with my games since I want to be free in doing the kind of games that I like and not having to compromise on anything.  

I am not completely alone though since my brother has helped me alot with the graphics & making a lot of the sprites for the game and of course now I have you helping me with the music for which I am very grateful.'

Have you had any challenges along the way? 

'There is sometimes the problem of motivation! Sometimes I feel like working and other times I am not so motivated! I guess it depends on what I am currently doing, since some things are really fun to do & others things are boring but they are all necessary in order to make a good game.

Most challenges were in the early process due to the fact that I was a beginner and constantly got stuck on things. The most challenging thing about the game is to avoid getting the ball stuck inside something. Even if I had added a lot of code to fix collisions with the ball there are still things that i will have to work on. However, it has gotten a lot easier and I feel confident that I can do everything in code now. It is just a matter of thinking of a good way to do it since there are many ways to make something.  When I learned how to use variables everything got a lot more easier.'

Tell us more about you & how you got into game development... 

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'I was born in Sweden & grew up there with my mother & two brothers. I have always been quite calm and never wanted to draw attension to myself. I have always liked to play games both board games and video games.

I remember that my oldest brother used to own different computers like the Commodore 64, Atari and Amiga 500 & I loved to play computer games whenever I got the chance. Back then you used floppy discs that contained the games which you input directly to the keyboard. I guess the computer was built into the keyboard since there existed no hard drives then.

With the Commodore 64 however, it was even more primitive as you had all the games on cassette tapes, which you put into this thing that looked like a tape recorder with a three digit number that was always set to 000 and went to 999. You had a cassette tape with games and all the games had different numbers, so if a game had the number 073 for example you had to wait as the tape recorder slowly began rolling from 000 and upwards one number at a time. But, it stopped each time it reached a number where there was a game, so you basically put the cassette tape in and then played the first game it stopped on and then continued on until it stopped again and so forth. I also remember the startup screen - it had a lightblue background and white letters and everytime a game was loaded you had to type "Run" to play the game. I know that all of this sounds like the stone age compared to what we have now but back then that was the reality & no one thought it was slow or clumsy then! 

I grew up before the internet existed & before mobile phones were used. I am quite happy to have witnessed how everything has evolved when it comes to technology - especially the computer & video game industry.'

When it comes to me becoming a game developer it all started when I was on vacation with my family. We bought this magazine called 'Retro and Retro Gaming', which had articles about the gaming industry - how it all started, old games from the 70's, 80's, 90's and early this millennium. I found it fascinating to read about people who founded great companies who made computers like the Commodore 64 and Atari and also people who worked with making games and how the process was and what they said about games.

My interest in game making made me search for programs to make games in and i came across Game Maker, learned how to use it and here I am today making my first game. Thanks to the support of my family I can work on this full-time for which I am more grateful than I can put into words, I have the most fun and best job in the world.'

Arcadium sounds awesome! Let’s all go and support it’s development now on Kickstarter.


About the author: Ninichi is a game music composer and created the soundtrack to Arcadium (amongst other games/films/media). 

If you need some music for your game or project, contact me to explore working together now! Learn more about me (Ninichi) and listen to some of my game music.

Also feel free to explore Ninichi's music blog further for more interviews with game developers and tips/advice on marketing games and creating great game music. Follow me @ninichimusic

Introducing the Mobile Game: Mini Hospital - on iOS & Android!

Do you love mobile games and have you always wanted to run your own hospital? If so, this is a game that you have to check out!

Earlier on this year I, Ninichi, had the pleasure of connecting with Andrea, the Chief Pixel Officer (and much more!) at Twit Games, and I was super excited to learn all about Mini Hospital and to work on the game music soundtrack for it.

Read More

Introducing Fantasy Atmospheres 1 & 2 (Royalty Free Video Game Music)

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By Ninichi | Contact | Follow

Do you need some atmospheric background music for your video game or YouTube channel? If so, my Fantasy Atmospheres 1 and 2 music packs might be just what you need! 

I’m Ninichi, and I’m a game music composer. I create custom music for indie games, films, shows and other media. It’s a wonderful feeling to be involved in such awesome projects and to help bring them to life. I believe that music offers something unique which can really help to enhance a game or film and to shine a new light on it. However, not everyone is in a position to commission me to compose music specifically for them, which is why I’ve created these ready-to-go music packs!

That’s why I decided to create various video game music packs (see all music packs) which I hope will enable indie game developers on a tight budget, to still access and have great music for their games. My music packs are royalty free music packs, which means that once purchased, there’s no need to pay any on-going fee for using the music in your projects. So once you’ve purchased it, away you go! (Do note, however, that you are not allowed to create variations of the music or to sell it on in any way).

Fantasy Atmospheres 1 - offers a special collection of 4 ethereal tracks perfect for those magical moments. Tracks included in the pack are: Air, Eternal Star, Frosty and Lullalume. All are designed to create a sense of calm, magic and mystery.

Fantasy Atmospheres 2 - is a follow on and build from the first music pack. It has been created for those needing more variety and a larger collection of atmospheric tracks. This royalty free music pack includes the 4 tracks: Flowers in Spring, Transient, Whispering and Wonderous - all of which will take you on a journey into far away magical lands!

See Fantasy Atmospheres 1 and Fantasy Atmospheres 2 now.


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About the Author: 

Ninichi is a freelance game music composer & big supporter of indie games. If you need help with the music for your game or project, contact me now to explore how we might work together. 

Learn more About me (Ninichi) and check out examples of my game music here.

4 Ways to Source Music for Your Game

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By Ninichi | Contact | Follow

Music is an important element to any game. As a game music composer (see more about me!), I really believe that it helps to enhance the overall experience, to bring it all together and to set the general tone of the game. Great music can help to make your game more memorable, more fun to play and can even to make it stand out.

However, it is not always easy or obvious where to find the right music for a game or which approach to take. If you’re wondering what your options are and which way to turn, perhaps this article will help. There are also many other useful tips, articles and resources on my blog so do take a minute to browse through those as well.

In the meantime, here are 4 of the main ways to source music for your game:

  1. Stock music library

  2. Asking friends or a student / amateur musician

  3. Hiring a composer

  4. Making it yourself

1. Stock Music Libraries

These are also sometimes referred to as royalty-free music libraries, production music libraries or simply stock music. For those on a really tight budget, stock music can be a good option as it offers a variety of music available to use on a royalty-free basis, at a very low price. Some music is completely free, sometimes it requires attribution, other times you’ll have to pay but usually a low fee between $5-75 per track. Here are some of my tracks available to license on a royalty free basis.

There are also music packs available from certain sites, which are often even cheaper. They offer many tracks that you can download in one go and which can essentially make up your entire soundtrack. However, there are downsides to bulk packs and stock music generally in that they won’t be customised to your game and so are unlikely to fit perfectly and creating consistency across a full soundtrack can be tough to do.

It can also be quite a time consuming process to go through lots of tracks to narrow down and find something suitable for your specific needs. See the article: Pros & Cons of Using Royalty Free Music in Games to explore this a bit more.

2. Asking friends or a student / amateur musician

Do you have a friend who could help with the music? Is there a student or wannabe composer who might jump at the chance to get involved with your game? If so, this could be an avenue for you to explore further.

Friends are often happy to lend a hand, especially if it’s your first game and there are many student musicians and hobbyist composers out there who may get excited when they learn about what you’re developing. The downside with this option is usually to do with time, quality and reliability/accountability.

If you’re relying on someone to help you out for free, it’s difficult to hold them accountable to you and to make sure that they deliver what you need, when you need it. This can be absolutely fine if you too are a hobbyist and/or are just trying things out for fun, however, if you’re serious about getting your game to market then you may want more ‘serious’ folk in your team.

For composers/musicians starting out, their experience may be lacking and so you may find that the quality of music and the ease with which you can communicate and work with them is challenging. You’ll need to be patient and to be willing to spend time guiding them. You may need to spend time going back and forth quite a bit until each track starts to sound like something you’d like to use.

3. Hiring a composer

This is probably the most ‘professional’ route you could take and so if you want high quality music, which is customised and created specifically for your game, this is the best option for you. It does, however, come at a price, and so you will need to be willing to invest in the music to your game. (See 5 Reasons to Invest in the Music to Your Game).

There are many different types of composers out there, with some specialising in certain styles/types of music and some specialising in certain fields – so not all composers will have experience creating game music for example (they may be a classical composer or a film composer), and so it’s important to learn as much as you can about them and their music and composing experience, before deciding who you want to work with.

This is why I make it easy for people to listen to examples of my game music and to see my credit list and testimonials so that you can hopefully get a sense of what I’m about: - what I’m like to work with, my experience and music. This is the type of things to check out when trying to decide who you might want to hire and work with.

Here are some tips if you want to explore this further: 5 Top Tips for Hiring a Game Music Composer for the First Time

4. Making music it yourself

If you are a musician and feel that you have all the skills needed to create great music for your game, then I’d definitely consider this as an option. The great thing about doing it yourself is that you will have full creative control. You can decide what you want, when you want it and when it’s good enough for your game.

The downside though is that if you take the time to create the music for your game, that’s time taken away from possibly doing something else. So, you will need to have that time to dedicate to the things that you feel are important or you will need to prioritise and think carefully about how you want to spend your most precious commodity.  Making music can be an incredibly fun process if that’s your kind of thing, however, it is very time consuming. So think carefully about what’s right for you.

See Pros & Cons of Creating Your Own Game Music for more on this.

Those are the 4 main ways to get music for your game. I hope this has been useful for you and helps with your decision-making and next steps. It is also very possible to combine some of the above options and so don’t worry if you’ve made a start down one road but feel you might want to explore another.  It’s still all very possible to do. If you want to talk through this some more, contact me to explore how I might be able to help you with your game or project. Good luck! 


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About the authorNinichi is a game music composer and music enthusiast. She has composed the soundtracks and music to several indie games, films, tv shows, podcasts and more. Contact her: to explore working with her on your game, film or media project.

Check out examples of Ninichi's game music & read more articles like this on Ninichi's blog

Follow her @ninichimusic

Introducing the Game: Calico - Out on Kickstarter Now!

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Interview By Ninichi | Contact | Follow

What is Calico all about?

Calico is a cute and cozy community sim game where the player is a magical girl who inherits a cat-cafe. They are tasked with filling the cafe back up with new fuzzy friends, furniture, and wonderful baked goods. ‘

Who’s it for & where did the idea come from?

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‘Our game is for anyone who loves cuties, pastel, magical girls, or just needs a nice break in a cat-cafe. I was surprised when we started, at how few other games there were like this. The most exciting thing for me is that you will be able to pet and interact with every animal, including play with cat toys, and being able to play with animals you wouldn't in real life, like red pandas! We also have a magical aspect which will allow the player to do things like enlarge the cat to ride like a horse. Who wouldn't smile at that?’

When will we get to play it?

‘If funded, we expect to release some time in 2020, but for those a bit more impatient we have a demo releasing along with the Kickstarter! Check out our Kickstarter page to see how to download it.

Our game is set for PC, but has the potential to be on any platform depending on demand and funds.’ 

Tell us about you! Who’s been involved in creating this wonderful game?

‘Calico is the first game being produced by CatBean games! We're a small team of only two people based in Seattle, WA. The first half (me) grew up in NYC and then Minnesota, coming to Seattle 5 years ago for the game dev scene. Before this, I worked as a freelance illustrator, as well as a community manager at various companies including Microsoft and Holospark. Our other half, Andrew, moved here to Seattle from Illinois and previously worked as a programmer. He switched to learning Unity programming, and is the more technical half of our team.

We've also been working with a few incredibly talented individuals for areas that the two of us can't cover. 

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Freelance Composer Ninichi (ninichimusic.com | @ninichimusic) is our music magician, creating adorable music to to go along with adorable visuals. 

Diego De la Rocha (diegodelarocha.com | @diegodelarocha) has been helping us with animation, creating super cute magical girl movements.’

Why have you launched a Kickstarter & what are you hoping to achieve from it?

‘We wanted to try to avoid relying on a publisher if we can, seeing as our game is centered around themes not generally represented. We're hoping with the Kickstarter that we can raise enough funds for living expenses to allow us to work on the game full time.’

Why should we support you & what rewards are on offer?

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‘I hope that anyone who is like me and has wanted a game like this to exist for a long while will find everything they wanted in Calico. I believe we need way more cute and cozy games, and hopefully people agree!

I'm very excited about our Kickstarter rewards, a few of which involve putting your own pets into the full game!’

Where can we find out more? 

What are your plans after the Kickstarter?

‘Our first plan is a little self reward. We will be donating to the Woodland Park Zoo in Seattle, WA for the chance to get up close with a real Red Panda! 

After that, it's going to be some intense time at our desks, trying to make Calico the best, cutest, and most heartwarming game it can be!’

Wow awesome! Thank you so much for sharing everything with us. I wish you the very best of luck with the Kickstarter. Everyone please show your support for this heartwarming game now by visiting calicogame.com!


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About the Author: 

Ninichi is a freelance game music composer & big supporter of indie games. If you need help with the music for your game or project, contact me now to explore how we might work together. 

Learn more About me (Ninichi) and check out examples of my game music here.