FILM

Introducing the Novel: The Vampire Painter by Animatia Train

Interview By Ninichi | Contact | Follow

I am super excited to be introducing The Vampire Painter, the debut gothic novel by author Angela Flatt, also known as Animatia Train.  The novel, accompanied by an animated short, was released on Halloween 2025.

I was delighted when Animatia Train reached out to me when seeking a composer for the animated short and loved the sound of the project.  It’s been a real pleasure working on the music and film score to the trailer and to see the vision for The Vampire Painter come to life!

Now, let’s get into the interview to learn more about the author and the journey in making The Vampire Painter a reality…

How did you get into creating animations and novel writing?

‘I’ve been writing literally my entire life.  I don’t even remember learning to read and write, my earliest memories are of making picture books from copy paper.  I would write the words and draw the pictures, then staple them together and make my family read them!

I became fascinated with animation at a young age, particularly when I found out they were sequences of images.  I used to cut paper and make flip books.  When I was in high school, I used Windows Movie Maker and a cheap Photoshop knock-off to make six animated shorts.  After that, my parents bought me ToonBoom for my birthday and I’ve been using it ever since!  Animation will forever be my soul. I love many forms of art, but nothing comes close to seeing your characters move and come to life.’

Where did the idea for The Vampire Painter come from?

‘The idea for The Vampire Painter came while I was reading Carmilla by Joseph Sheridan Le Fanu and The Oval Portrait by Edgar Allen Poe at the same time.  That’s it!  Although, originally I had only conceived the animated short, and then realised that I had enough material to work with that I could write a whole novel.’

I bet that everyone is really keen to know what The Vampire Painter is about so here’s the summary:

The Countess Luchia de Sarracenia comes from a long line of powerful vampires.  She is accustomed to getting her way.  Her greatest wish, however, has always eluded her - the ability to see her own face.

She hires artist after artist to paint her portrait.  But when they fail to capture her perceived ethreal beauty, the consequences are dire.

Enter Venus Faucher.  Coming from humble beginnings, she has spent her life trying to make a name for herself as a woman painter in a world which underestimates her.

She believes that she may have found her security with the countess as a patron.  However, the more time she spend with Sarracenia, the more Venus realizes the cost which comes from pleasing a vampire.

How long have you been working on this and what has it been like for you?

‘From start to finish, it took a little over a year for both projects.  With an animated short that has no dialogue, I don’t bother with a script, I just go straight into storyboard.  And then the animatic, rough animation, clean up and coloring.  I hired blender artists to build the backgrounds for me — I thought it might make things go quicker if I only had to rotate the environments and render those rather than draw about 120 different background shots.

For the novel, I started off by writing five hundred words a day.  That lasted from September to December, and then I bumped it up to 1,000 words a day starting in January.  The rough draft was finished in February.  I gave it a look over, and then passed it to my editor.  While waiting, I found an audiobook narrator.  When I got the finished manuscript back, I passed it to my narrator. In the meantime, I formatted the document into a PDF to get it ready for printing.  This took about a week.’

What made you decide to do an animation trailer for it and how did you decide who to work with on it?

‘The idea for the animation came first.  If I can, I’ll always tell my stories with animation, but I felt that I could delve into the minds of characters in a way which I feel is best done in books. 

I mostly used freelancers I found on Upwork, some friends, and then for the composer, I watched other animated shorts and tuned into their music.’

What made you decide to work with Ninichi?

‘For the music, I was looking for something intimidating but still soft and feminine.  I found Ninichi while watching an animated short called “Devil’s Advokid”.  The short itself matched the energy I was looking for, and I felt that Ninichi would be a good choice.’

How has that experience been for you?

‘It was a very good experience, but definitely very new to me!  I love music and know a few things, but it’s a very new medium for me, so I often find it difficult to describe what I’m looking for.  Ninichi was very patient and wanted a very clear idea of what I was looking for, so I created a timestamp with music I felt matched what I was looking for.  I listened to the Black Swan soundtrack frequently while writing the novel, so that was the main inspiration.’

Let’s take a look at the finished animated short…

What are your plans for the novel now it's been released? Do you have any other projects lined up?

‘The animated short seems to be doing well, which is wonderful!  I have a handful of author events lined up, so I will be promoting the book in person, as well!  And yes, I always have more projects up my sleeve!  My next novel will be about a mermaid and a sailor!  I also have another animated short I’m wanting to work on, and a few new projects I’ve never done before!’

Where can we get hold of a copy of the novel?

‘Printed copies are available on my shop.  All versions, including ebook and audiobook are on my Amazon KDP.  There are many other places, like the Barnes and Noble website, Kobo, Libro.  It’s also listed on Libby, but it hasn’t been picked up by libraries yet!’

Is there anything else you'd like to share with us?

‘I just want to say thank you to everyone who helped bring both projects to life!  It was a group effort, and I wouldn’t have been able to do it without all of you!  Thank you from the bottom of my heart!’


About Ninichi

Ninichi is a freelance composer for games, film, and media based in London, UK.

She loves creating original music that brings stories, worlds, and characters to life — from video games and animation to trailers and podcasts. She also offers a royalty-free music library for developers and creators.

🎧 Explore her work at ninichimusic.com or follow @ninichimusic.

Hiring a Composer for Your Game: Key Considerations for Success

Are you contemplating whether to hire a composer for your game? As a composer who’s had the privilege of working with many indie game developers and studios, I understand the challenges that come with finding the right person to join your creative team. Selecting the right composer can make or break your project, so here are a few tips to guide you in your search:

1. Clarify Your Needs

Before diving into your search, ask yourself: What role do you want a composer to play in your game’s development? Are you seeking someone to work with long-term, or would you prefer a composer who can step in on an ad-hoc basis? Are you looking for a one-time collaboration, or would you like to develop a lasting relationship with a composer who can contribute to multiple projects?

Understanding your own goals will help you narrow down the type of composer you need.

2. Know What Kind of Person You Want to Work With

This is a universal point, whether you’re hiring for a creative role or something else. It’s essential to identify the attributes and personality traits that will help ensure a successful collaboration. Think about the type of person you want to work with, both professionally and personally.

Look for a composer who:

  • Delivers outstanding music that elevates your game

  • Communicates easily and effectively

  • Respects your team and vision

  • Is open to discussing ideas and feedback

  • Helps bring your creative vision to life

(Also check out 6 Ways to Spot a Bad Composer Before It’s Too Late!)

3. Define the Music Style You’re After

While many composers can adapt to different genres, most have a signature style that will shine through in all their work. Before you start reaching out to composers, determine the type of music you envision for your game. Listen to different tracks, identify the styles that resonate with you, and narrow down your preferences.

Once you have a clearer vision of what you want, review composers’ previous works to see if their style aligns with your needs. Pay attention to elements like audio quality, melody, and overall tone to see if it fits the vibe you're going for.

Feel free to browse through some of my game music soundtracks for inspiration, and get a sense of what kind of music might work well for your project.

4. Set a Realistic Budget

Every developer works with a budget, and it’s crucial to be upfront about what you can afford for the music. Consider how important the music is to your game and how it fits into your overall budget. High-quality music can significantly enhance the player experience, but it’s not always the focus in every game. Some projects require more investment in soundtracks than others, depending on how central the music is to the overall experience.

Ask yourself: Do you have the budget for a high-end composer who can produce fully orchestrated, cinematic scores? Or are you working with a more modest budget, where you’ll need to look for composers who offer a great balance of quality and affordability?

Balancing your budget while ensuring the music elevates your game is key. When you find the right composer, the collaboration will feel well worth the investment.

5. Consider Your Working Style

Think about how you’d like to collaborate with your composer. Are you comfortable working virtually, or would you prefer to meet in person? Do you prefer using email, video calls, or file-sharing platforms like Dropbox or Google Drive?

Establishing the logistics of how you’ll work together will help ensure smooth communication and a productive partnership. Find a composer who thrives under the same working conditions you prefer.

Finding the right composer for your game may take time and effort, but once you discover the perfect match, the results can be extraordinary. If you think I can help bring your game’s soundtrack to life, feel free to reach out and explore how we can collaborate!


About the Author:

Ninichi is a game music and film music composer based in the UK, with clients all across the globe, from the US, Europe, Asia and the Middle East. She has created music for games, films, tv shows, commercials and more. Visit her homepage now and explore her music.

How to Give Constructive Feedback to a Composer

By Ninichi | Contact | Follow

Are you working with a composer for a film, game or something else? If so, communication is key to a strong working relationship. However, the chances are, the composer you’re working with may not always fully understand what you’re hoping for from them and their music. Being able to offer helpful, descriptive and constructive feedback on their work in order to help guide them towards creating music that fits your needs well – is really important. 

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Introducing the Documentary about Gaming & Mental Health: Game Flow

Interview By Ninichi | Contact | Follow

I’m really excited to be introducing you to Game Flow in this blog! It’s a really interesting film about gaming and mental health which I had the honour to learn about & get involved in after discovering they were in need of a composer. I connected with Emily Crawford, the Director, Producer and Editor for the documentary and together we worked on the music for the film.

The soundtrack to the film has been completed and I’m super excited to see how the film evolves and how people react to it! Check out the trailer for Game Flow:

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