This week's featured game is Blossom and Decay, from Konspiracy Games. I was delighted to have the opportunity to interview Harald Goergens, the founder of Konspiracy games, and his team, to learn more about what lies behind the making of Blossom and Decay. Let's delve deeper into the interview...
Read MorePros & Cons of Using Royalty Free Music in Games
Music in games is really important, yet it can also be one of the hardest areas to get right. For those starting out it is also important to be able to find suitable music that will enhance gameplay, but also work on a budget.
One of the options available is to look for royalty free music. What is this exactly? Well, royalty free music essentially refers to music that is licensed to you in a way that lets you pay for it once, but use it as many times as you like and for as long as you like. The royalty free element refers to the fact that you will not need to pay any ongoing royalties for using a piece of music.
Read MoreIntroducing the Game: Failure
I'm delighted to have connected with justin french, the creator and founder of Dream Harvest. Together we took a deeper look at Failure - his latest game.
Read MoreFilmmaker's Insight: Alone at Night
Today I'm introducing you to filmmaker, writer and photographer, Sam Camilleri - the creator of ImaginationFilmz and the soon-to-be released short film Alone at Night. Sam and I had the pleasure of working together on some of the music to his short film and here he tells us more about the thoughts behind Alone at Night and how he created it:
Read MoreIntroducing the Game: Super Magic Rainbow
I'm really pleased to showcase one of the cutest games I've come across recently - Super Magic Rainbow. I reached out to the game development team and am pleased to feature the game here on the Ninichi Music Blog. So, here is the interview with Andrea Pelati, the game developer from the Super Magic Rainbow team…
Read MoreHow to Choose a Composer for Your Game
The music for your game is a crucial part to its success. If you don't have the right music, it can mean that all of that hard work you spent on creating the game may be wasted, as your user may not get the best experience that they could if you haven't chosen the music well. Finding the right composer to work with can be a challenge, which is why I've highlighted some key steps and points to help you make the right choice!
Read MoreIntroducing the Game: Woven
Introducing the game: Binary Sparks
To start off my blog, I would like to introduce a brand new and very exciting game called Binary Sparks – created by Amber Crown Games.
I was delighted to have connected with Robin Andblom, the brains behind Binary Sparks, and to have this opportunity to gain some real insight into the game. Read my interview with him to learn more about Binary Sparks...
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