Introducing the Game: Hazelnut Bastille

Where did the idea for your game from?

'The Hazelnut Bastille project resulted from our long term, independent plans being combined into one production concept: Mark's idea was to create a prototype of a topdown adventure in a 2.5D art style- it would feature 3D models, but with an orthographic top-down camera. I had also had plans for one day working on a topdown adventure- the logic being, it was a format where the assets could be quickly created, thus allowing a much larger proportion of the development time to focus on gameplay design.

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