'Sheepwith is a homage to cave flyers with a twist - you fly a one seated plane that has a rope attached to it. With it you can pick up and transfer objects and animals. The main object of the game is to save sheep to their pens and fly the plane safely to a home hangar.
Robber Docks is essentially me (Ike Lindell) and Sheepwith has been my solo project'
What has the process been like & do you have any tips for other game developers?
'When I was a kid I played this game called Sopwith made in 1984 by David L. Clark. I enjoyed it so much I've started making more than a few Sopwith Camel flying games since.
Sheepwith started as what was supposed to be a small weekend project. I made a prototype of a plane that could pick up sheep with a rope and it seemed like it could be something. After developing from there it started getting positive comments on Twitter which gave me more inspiration to continue making it bigger and better.
What has been working well for Sheepwith is redoing the same stuff. Most of the time when you redo an asset it can only become better so don't be afraid of ruining your progress so far. Although this has given me good results, it's always important to save multiple backups.'
What makes your game different?
'If all goes well cute animals, fun gameplay and catchy music will win the game for Sheepwith and attract the attention it deserves. I've directed my focus in creating fun and challenging levels delivering excitement and fun for multiple hours.'
What is the music like in your game?
'After much consideration I decided Sheepwith would have funk to accompany player's flight. Funk has the groove that a good flying game needs. I'm working with a familiar musician who's composing away to bring fun and catchy music for Sheepwith and for your enjoyment.'
What do you think of game music generally? Any favourites?
'I was born in the '80s so many of my favorite soundtracks from my childhood games are considered retro today. I enjoyed music from Commander Keen, Jazz Jackrabbit, Mega Man, Lost Vikings etc.
When I draw game graphics I usually listen to music to get the creativity flowing. For Sheepwith Kohina.com that plays old school chiptune music has been playing and inspiring in the background a lot.'
How will you market your game?
'As we can't really afford to spend on traditional marketing, every retweet, mention and post helps bring Sheepwith to the players. We plan on contacting YouTubers, web columnists and websites asking about their interest in writing about or streaming Sheepwith.'
Where can we get the game and why should we play it?
'The game has been released and is available at: https://robberdocks.itch.io/sheepwith
If you like planes, fun gameplay, colorful scenery and cute animals, you'll love Sheepwith!'
About the author: Ninichi is a game music composer & supporter of indie games. If you are looking for some help with your game music contact me to explore how I can help.
Learn more About me (Ninichi) and have a listen to examples of my game music.
If you enjoyed this article explore Ninichi's music blog further & follow @ninichimusic
Interview By Ninichi | Contact | Follow
I’m really excited to be introducing you to Game Flow in this blog! It’s a really interesting film about gaming and mental health which I had the honour to learn about & get involved in after discovering they were in need of a composer. I connected with Emily Crawford, the Director, Producer and Editor for the documentary and together we worked on the music for the film.
The soundtrack to the film has been completed and I’m super excited to see how the film evolves and how people react to it! Check out the trailer for Game Flow:
Interview By Ninichi | Contact | Follow
Do you love mobile games and have you always wanted to run your own hospital? If so, this is a game that you have to check out!
Earlier on this year, I, Ninichi, had the pleasure of connecting with Andrea, the Chief Pixel Officer (and much more!) at Twit Games, and I was super excited to learn all about Mini Hospital (@MiniHospGame) and to work on the game music soundtrack for it.
It’s a really awesome mobile game with the potential for endless fun so let’s get to know more about it…Do you love mobile games and have you always wanted to run your own hospital? If so, this is a game that you have to check out!
Earlier on this year I, Ninichi, had the pleasure of connecting with Andrea, the Chief Pixel Officer (and much more!) at Twit Games, and I was super excited to learn all about Mini Hospital and to work on the game music soundtrack for it.
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Introduce yourself and your game...
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One of the greatest marketing platforms for a game is Twitter. Yet, it is not always clear how to really use Twitter to build a following or to promote your game. If you’re an indie game developer or are part of a growing games studio, if you’re not already using Twitter to grow your audience – you are definitely missing out!
On the Ninichi blog this week is James from Monster Finger Games, a three-person team based in England (UK), responsible for developing the games: Super Renegade Response and Rush Hour Mayhem. They specialise in creating games for Android, Ouya and PC titles and today we explore their latest game Cocktail Cube Challenge...
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This week, let's take a look at a game called Al Vendetta, created by CatByte Games...
Who are you and what is your game about?
'We are a small team of three friends and game developers from the Netherlands. Together we are CatByte Games. We have a deep passion for games and game development. We all studied Games/Software development and went into the industry at different levels. during the day we are all employed in the (applied-) games industry & in our spare time we chase after our dream: to become an independent games developer.
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