If you’re thinking about hiring a composer for your project – whether it’s a game, a commercial, a film or anything else, it’s important to find the right person to work with. There are many composers around, however, unfortunately we are not all the same! As with other industries, there are good ones and bad ones and it’s important to know what to look out for when doing your due diligence and deciding who’s best for your project.
Read More17 Great Places to Find Free Game Art
Having the right graphics in a game is incredibly important yet it’s not always possible to get custom artwork created for all aspects of your game. Sometimes budget constraints or time can make it difficult yet where can you go to find the right tilesets, textures, sprites etc. for your game?
Well if I’m honest, I wouldn’t know where the best place is! I’m just a composer (see my homepage) and so my specialty is music, however, I do work with many indie game developers (see my credits) and on other various projects that require great artwork. I often get asked if I know where one would go for these types of assets. So, to hopefully help you move in the right direction, I’ve compiled a list of resources that I think are definitely worth knowing about.
Some I’ve browsed myself, others have been recommended and I know are used by other game developers, so see what you make of them…
This is one of the most popular sites for free 2D and 3D art and graphics for game developers. Everything is categorised and there’s also an active forum on the site which is often worth browsing too.
I’ve mentioned this site before in another blog as it also has free sound effects (see 12 Great Places to Find SFX for your Game).
Their slogan is ‘helping indie game devs make a splash’ and indeed they do! The site was created by Vicki Wenderlich to give game developers on a tight budget the opportunity find free and inexpensive art for their games. There are loads of free art assets on the site and those that you have to pay for are mostly between $5-20, so are very affordable.
Most of the assets available to download from Open Game Graphics are under Creative Commons Attribution or Creative Commons Zero licenses. So, most are free to use and can be used in commercial projects, but some may require a credit. The ‘Collections’ are great as they contain pretty much everything you need for a full game.
4. Itch.io
There are many free game assets available on Itch, as well as being a great platform for finding, playing and publishing indie games. Use the search filter options to narrow down your search and to find what you need.
(Also see 11 Places to Publish Your Game)
Similarly to Itch.io, this is a digital marketplace where people can put up various assets for a fixed price but many people do make assets available for free as well. The search options let you filter by ‘paid’ or ‘free’ options and so play around with that to see what’s available, however, the paid assets are very much affordable and so it’s a great site to browse through generally.
6. SpriteLand
If you’re making a mobile game, this site is a great resource for you. It’s full royalty free graphics/sprites you can use for your games or apps, and there are also a range of tutorial videos, games to play and a SpriteMaker you can play around with too.
7. Game Art 2D
This site has a ‘freebies’ section, which includes some free sprites, tilesets, GUIs and more. There aren’t a huge number available but they are complete sets which include scrolling backgrounds, objects, decorations, multiple file formats etc and so it’s worth a look. The paid art bundles are fairly reasonably priced as well so good to browse.
Similarly to Game Art 2D, you can buy cheap 2D art assets here or explore their freebie section. This online graphic store was set up by designer and developer Debug Design (Aka Ian Garstang). There’s a blog and they also take requests, and so if you want something that you can’t find there, you could ask for it!
9. Craft Pix
Craftpix offers both free and premium 2D assets for games. You’ll find most of the main categories available: icons, sprites, tilesets, GUI, characters, backgrounds, game kits etc. All can be used in commercial projects and integrated easily into most game engines i.e. Unity / Unreal Engine and many others. Most assets are either free or below $10.
10. Unlucky Studio
This site is run by Sujit Kumar Yadav, the author of Game Maker for Beginners. It’s basically a blog with various informative tutorials and game art assets all available to download for free. You can offer a donation via the site but otherwise everything is presented in the form of giveaways.
You can download a free game art assets bundle via their site. If you sign up to their newsletter you get a discount off the paid bundles and a range of other goodies. It’s one to take a look at and be aware of for sure!
12. Glitch The Game
Glitch was a collaborative, web-based massively multiplayer game which was opened to the public in 2010 but then shut down in 2012. The whole library of art assets from the game are now freely available in the public domain and so this site is definitely worth checking out. There are over 10,000 assets available including location art, spritesheets etc etc. and they’re all really high quality.
13. Dumbmanax
This site was created by Brent Anderson, a freelance game designer and developer. He’s made a lot of artwork available to use for free and it’s easy to download as zip files. The only catch is that you need to include a credit somewhere in your game.
14. Crateboy
Here you’ll find a collection of over 300 files all available under creative commons. It’s basically one 28MB zip file with lots in there to play with. The 8 bit city resource files are the ones to note and you just need to credit Crateboy in your game or ‘pay what you like’.
SpriteLib is a collection of static and animated graphic objects (sprites) available for hobbyist game developers to download in one big file. If you need sprites, this could be worth a look. It’s not a biggest pack ever but there are some great landscapes and characters in there, which are easy to download and use in any 2D game. These are available under Common Public License.
There are over 40,000 free images, audio files and 3D models all available to use for free on this site. They’re all in the public domain and are easy to download. There’s also a paid section where you can get bundles and premium assets which is also worth a little look.
17. Reiners Tilesets
This site was created by a hobby game developer when they couldn’t find any graphics and decided to create their own! The site now contains lots of tilesets, sprites, textured low poly meshes, sound effects, tutorials and more. Whether you’re creating a 2D or 3D game, there might be something here for you.
So there you have it! 17 amazing resources for your game. Unfortunately this is all I can really help you with from the art side of your project, but if you happen to need help with any music, I can certainly do much more! Drop me a line if you’d like to explore this further. I’m on Twitter if you want to DM me there or just pop me a message and I’ll be in touch very soon!
About the author: Ninichi is a freelance game music composer and film music composer. She creates music for indie games, films, podcasts, tv shows, commercials and more.
She is an incredibly diverse composer with an extensive credit list to her name. If you'd like help with music for any project, feel free to contact her now.
Follow her @ninichimusic
Introducing Art & Gaming YouTube Channel: PennyBowtie
Earlier on this year I connected with Noelle Vestal, an enthusiastic gamer and talented artist who runs YouTube channel PennyBowtie. I was asked to create the outro jingle for this awesome channel and wanted to share it with you! I'm excited to be have had this interview with Noelle which offers you a little bit more information on what the YouTube channel is about, so let's get to know the person behind PennyBowtie...
Why have you decided to create a YouTube channel?
'To be honest it started out as a bit of a rebellious act toward a few family members because they think gaming is a waste of money. After a few months in I had started to go through some tough times, like my mother had passed away, and we had fought for my siblings custody with his biological father. It all happened so fast, and it was really rough but when I started to make videos and stream, even if it was just one or two people watching, it felt really good to know that people were interested in what I was doing. And even better it wasn't because of the game I was playing, or some fandom, They were there because they just wanted to relax and chill. It wasn't forced or 'sub 4 sub'. They were just there. I'm a people pleaser so it's nice to see others are having a good time :)'
Wow what a story! Thanks for sharing that. So, who would you say your YouTube channel is for?
'My channel is generally for everyone, but I did originally wanted it to be more kid friendly, until I realized most of my content started out with horror. So now it's more PG13 or T for Teen. But that's mostly for the games. As for the Speedpaints and the few songs/song covers I've uploaded.'
What sorts of content do you and will you be sharing?
'I really enjoy art and gaming, so that's what I've decided to upload. I particularly like the older games then the new ones that have been coming out. It seems to bring out more of a nostalgic feeling to watch someone play something older.'
How long has it been going for?
'Uhhh, I need to check that lol. And my channel says I've been at this for about 2 years. I feel old lol.'
How important is music to your videos (i.e. the intro / outro / background music etc)?
'I think music is a huge part of my videos, especially since I'm a mediocre gamer, so there's a whole lot of bloopers I manage to squeeze out of recordings. I just want my audience to feel happy, and have a place to chill and relax.'
It was great fun working on the outro for PennyBowtie. How was it for you :-p?
'I thought working with you was a good experience. You were very patient with me and honest. I can tell you're pretty passionate about what you do, so a 10/10 for me :)'
How very kind! Here's the outro, have a listen folks!
(Check out my intros & jingles section if you want to hear some other jingles and/or get some help with your own)
What's the plan for your YouTube Channel?
'I think a big part of my channel that I want to plan later on when my channel has more attention is giveaways and charities. It's originally what I was thinking. I also want to be one of the few, (or the only?) Let's player who will play with random people, or other channels who are just starting out.'
How can we help you with everything?
'The amount of subscribers doesn't matter to me. (I sound so cheesy!). So long as there's at least one person who cares I'll keep going. I currently only have 137 subscribers. I originally thought I would only have 50 around this time. So I can't really complain.'
Is there anything else that we should watch out for?
'I might be considering a new channel that's nothing but crafts that can be used everyday. Stuff like nerdy anime pins, clay figurines, and top hats. There will be many D.I.Y Top hats.'
That sounds different! We'll definitely be keeping an eye on you and what you get on up to YouTube. Where else can we find out more?
'I do art and other random stuff on twitter and Deviantart.
My Art: https://pennybowtie.deviantart.com/
My Twitter: https://twitter.com/PennyBowtie'
About the author: Ninichi is a freelance video game music composer and film music composer. She creates music for video games, film and other media, and would be delighted to help you create the music for your game or project.
Contact Ninichi to explore working with her now
Follow her @ninichimusic
Introducing the Game Music for Arty Swirly Colourful
This is the second of my 'insight' articles which aim to offer a bit more of a glimpse into how I created the music for different games. This one is called Arty Swirly Colourful and I was really excited when asked to work on the soundtrack for this game. Everything that I learnt and discovered about the game was quite inspiring and so I wanted the music to reflect the calm and beautiful world as well. See what you make of it...
What kind of game is Arty Swirly Colourful?
Arty Swirly Colourful is a beautiful exploratory game created by the talented game development team at Owl Sanctuary Studios. It’s a narrative driven game where you take on the character of a photographer sent into a stunning park – the ficticious Green Bay National Park, where you are tasked with taking photos. These photos are meant to recreate a series of paintings created in the park 100 years previously.
The game is set in a beautiful world populated with interesting wildlife, park rangers and other people to talk to, amazing surroundings and more. The music therefore is designed to reflect the gentle and calming nature of the surroundings as well as the emotional journey that one takes through the different areas of the park.
What is the music like?
The main mood for the music and for the game is that it is relaxing and soothing. The team at Owl Sanctuary Studios were very clear that they didn’t want any heavy electronic sounds and that they wanted a relaxed yet fun vibe. Playing the game and moving through the park is meant to be a chilling and gentle experience and so I’ve tried to make sure that the music supports this.
The first set of tracks composed for the game, are designed for the summer scenes. There are plans to build out the soundtrack further as the game develops and grows but for now we have focused on making the summer tracks fit the various settings and areas within the game.
What are the different game music tracks?
There are 5 tracks that I worked on:
Swirly Summertime – which is meant as a track for the daytime in summer, within the game. It’s therefore on the cheerier side yet still calming and soothing to listen to.
Early Sunrise – is meant to have that feel of awakening, discovery and a sense of wonder around what might be and what opportunities lies ahead
Summer Sunset – is at that beautiful shimmery time of day, when the light is it’s most beautiful. This is important for the photographer / player of the game and so hopefully the music reflects this sense of beauty.
Open Terrain – is meant to feel more airy than the daytime Swirly Summertime track. Who knows what you’ll find in the open areas! It’s a mystery but a fun one!
Forest Trees – is a track that would play when you’re in the forest terrain. Here, I was trying to blend a sense of magic, mystery and calming quietness.
Have a listen to them and see what you make of them! Hopefully you’ll find them just as relaxing as the Owl Sanctuary team do!
A few other things that could be interesting to share about how I worked on these with the Owl Sanctuary Studios team:
we communicated via a combination of emails and Discord
there was a good range of tracks to use as inspiration, ideas and as references
the team listened to each of the tracks to make sure that they all agreed on and liked them before signing each one off
About the author: Ninichi is a freelance indie game composer and music enthusiast. She has composed the soundtracks and music to several indie games. Contact her: to explore working with her on your game, film or media project.
Check out examples of Ninichi's game music compositions and soundtracks & read more articles like this on the Ninichi music blog.
Follow her @ninichimusic
Pros & Cons of Revenue Share Deals with Composers
Since I work with many indie developers as a game music composer, I’ve been asked a few times and invited to be involved with revenue share deals with new and up-and-coming indie games.
Read MoreIntroducing the Short Film: The Waiting Room
Interview by Ninichi | Contact | Follow
Towards the end of last year, I had the pleasure of working on the music to an inspiring short film called The Waiting Room. I connected with experienced filmmaker Dexter Goad, who runs ShadowDogProductions, and am now excited to share with you a short interview with him, which offers some insight into the thinking behind this production...
Who are you and how did you get into film production?
'My name is Dexter Goad and I've been writing, producing, and Directing films for 15 years. I got into filmmaking because I tried getting my novels published for 10 years to no avail. So I looked into getting one self published. What I discovered is that if you finance your own novel you're considered a hack, pathetic, a loser. Your novel isn't good enough so you had to pay for it yourself. However, if you finance your own music album, your own paintings, your own movies, you're respected as an artist MAKING IT HAPPEN! I've never figured out why this hypocrisy exists, but its a real thing. So, at the time, I was young and I cared what people thought of me & I didn't want to look like a loser. So, I decided to finance a film based on one of my short stories instead of finance the publication of one of my novels. The film turned out horribly, but I discovered I loved filmmaking way more than I'd ever loved novel writing and I've never looked back.'
Wow amazing! Thanks for sharing your story with us. Let's now take a look at your short film The Waiting Room. What can you tell us about it?
'Waiting Room is about how we lie to our loved ones to "protect" them. How that can be good or bad, and how our loved ones can often figure out that we're hiding something despite our best efforts. In my experience, people who lie to protect their loved ones are almost always doing so to protect themselves as well.'
Who's involved in the film?
'The only nationally known actor in this is Lilianna Ketchman, from the reality show "Dance Moms." She's only ten years old and her background is in dance, but she has an innate ability to act that I think people are going to be impressed by and enjoy. She was impressive enough to me that I shot another short film with her right after Waiting Room and she will be my lead in a mid sized budget horror film we're shooting this summer called "Death's Delay."'
Where did the inspiration for The Waiting Room come from?
'I thought it would be interesting to explore the concept that everybody in a medical waiting room has their own story and in most cases they're going through something stressful or they wouldn't be there. Even if you're just there for a routine checkup, you're always afraid that they'll find something bad. If you could see stress as a visible thing, I'd imagine a hospital waiting room would be the most thick with it. After this I added in the layer about lying and protecting people with your lies.'
What do you hope people will take away from it?
'I don't approach my work in this way. My approach is always to pour as much of myself into the writing and production of a work, then get out of the way and see what happens when people experience it. Because what invariably happens is people will take things from you'd never imagine or expect. That's a really fun part of the process for me.'
Awesome. Thanks for sharing your thoughts on this. Now let's talk about music! What part does the music play in a film do you think?
'Music in film is like clothes:
- Absolutely vital part of the process
- Can't imagine it absent
- When it's working properly, it accentuates what's there, hides what's necessary, reveals what's desired to be revealed, but doesn't get in the way.
- You should never be conscious of it being present
I often talk about why filmmaking is the best creative field because its the ONLY creative field that uses all other creative fields. You have writing, acting, music (writing and performing, including singing), photography, sculpture (set building and props), architecture (set building), painting, makeup, hair dressing, clothes making, dance (straight or as stunt choreography), and technically creative fields such as computer graphics and design, editing, and color correction. Literally any creative field you can imagine has been used in film somewhere at some time. I love collaborating with creative people in all these different fields, but I must admit that musicians are some of my favorite people to work with. Probably because I don't have a lick of musical talent myself but wish I did. I'll be producing a musical short film this year and I can't wait.'
How about in Waiting Room?
'For Waiting Room I needed music specifically composed to the footage because it's such an intimate, personal story - (sometimes you can buy precomposed tracks and drop them in and it's fine for certain types of projects, but this is a character driven piece, so it was important that the music be specific.) Which is why I sought out a professional like Ninichi and I'm very glad I did.'
It's been amazing working with you on the music to the film. Thanks for trusting me with it. Here's a sneak preview (on the right) of some for the music for those wanting to have a little listen.
Now onto other things. What were the biggest challenges in creating Waiting Room?
'This was actually a very smooth, easy shoot. I've been doing this a long time and there used to be some major struggles getting the days shot, but since about 2014 the accumulation of experience and adding really good crew members to the team have combined to streamline the process. For instance, it was nothing in early years to start at 8am and not finish until midnight and that with having had to forgo several shots we really wanted. In the past few years we've been able to start at 9am and finish around 7pm. So it was with Waiting Room. Experience really can be the best time saver there is.
It all starts with the writing. I knew I wanted to shoot this in a single day, so I wrote what I knew we could get within that time frame.
Even the post production has been without drama because the music came together really fast and our color correctionist is somebody I've known a long time and is really good.'
Where can watch it?
'We'll be doing a special internet premiere within the next couple months. Stay tuned.'
How exciting! We'll definitely keep a look out for that. Also, are you working on any other films and if so, where can find out more?
'We've always got something going on. You can follow me on Instagram or Twitter at ShadowDogProd'
About the Author:
Ninichi is a freelance composer, creating music for film, games and other media. She has worked on a wide range of projects and is available to commission now. She creates custom music for films, commercials, tv shows and more, and also have a catalog of music available to license.
Discover more of her film music or explore her royalty free music now.
10 Places to Find Beta Testers for Your Indie Game
One of the challenges before launching your game is finding people who are willing to test it and offer you useful feedback on it. Getting friends and family to check it out is certainly useful but isn’t always enough. Understanding your user and ensuring that the user experience is as good as it can be before releasing your game into the market, is a hugely important part of the process.
As a game music composer, I’m not really able to offer much advice on how to develop your game but from my experiences in working with many amazingly talented indie game developers (see my credit list), I know that one area which is often tricky, is in knowing where to source those beta testers. So, I’ve had a go at compiling a list of places that could be useful to be aware of and to check out.
I know that the game development journey can be a long one and hope that this article helps you a little bit along the way…
1. Alpha Beta Gamer
Alphabetagamer is ‘the worlds biggest beta testing site’. They cover alpha and betas on all platforms and do so for free, however they will only play your game if it’s free or if you give them some keys to distribute and offer through their website. They aim to add new games to their website each day.
2. Indie Quality Assurance
IndieQA was created in 2015 by a group of playtesters wanting to support Indie developers with their games. They offer a free service to beta test games as long as you provide keys for your game for your preferred platform.
3. Beta Family
Beta Family has over 65,000 testers that you can invite to test your game and target based on demographics and device. They have an easy to use test builder and 3 different price plans (from free to $399/month) for you to choose from.
4. PreApps
PreApps is a site that helps people to discover and test new apps before they are released. They cover apps on both iOS and Android and offer various services to help with the launch and promotion of your mobile app. This includes submitting your app to over 150 sites for review.
5. UberTesting
UberTesting provides access to real users to test and offer feedback on apps, websites and more. For mobile game developers it can be a great way to get feedback on your game. You don’t need to integrate SDK, you can target specific user segments, set up surveys, interviews, focus groups and more.
6. Betalist
Betalist is a place to discover and showcase new startups. It’s a community of creators and early adopters. If your mobile app or game offers something exciting for early adopters to get their teeth into then check it out.
7. Playtest Cloud
PlaytestCloud offers a one-stop solution for playtesting mobile and browser games during all key stages of game development cycle i.e. prototyping, development, soft launch and after release. You can easily set up a playtest, specify your target audience and then watch and listen to videos of people playing your game. There are 4 different products and various prices associated with the kind of survey or test you’re looking to implement. Prices range from $9 per response right up to over $1000 for longer studies.
8. Roast My Game
Roastmygame is a site which encourages indie game developers to post their games so that they can gather ‘sugarfree’ feedback on it. Anyone can post a game and anyone can offer feedback.
9. Reddit
There are various subreddits, which allow you to share your game and ask for feedback. Check the rules for each subreddit to make sure it’s ok to post something there before doing so. Here are a few to maybe take a look at:
- /r/gamedev
- /r/playtesters
- /r/playmygame
- /r/inat
- /r/gamedevclassifieds
- /r/gamedevscreens
- /r/testmyapp
- /r/alphaandbetausers
- /r/androidapptesters
- /r/startups
- /r/indiegaming
- /r/iosgaming
10. Twitter
There is a huge gaming and gamedev community on Twitter with many people very willing to take a look at and support your game. Find me there @ninichimusic! If you have a strong following on Twitter, then ask your followers if they want to beta test your game. As well as that, here are some hashtags that may be useful for you:
- #gamedev
- #indiedev
- #indiegame
- #indiegames
- #indiegaming
- #betatesting
- #betatesters
- #testmyapp
- #apptesting
- #mobileapptesting
Read next: How to Promote Your Game on Twitter
About the author: Ninichi is an experienced game music and film music composer. She creates music for games, film and other media, and would be delighted to help you create the music for your game or project.
Contact Ninichi to explore working with her now and follow her @ninichimusic
Introducing Shakey’s Escape Original Game Music Soundtrack
I ran a poll on through my Twitter account (@ninichimusic) asking what people might like to see more of on my blog. The top votes went for ‘Updates on my music’ and ‘Game music tips’. So, I’ve been thinking about what I can share about the music I’ve been working on and here is the first blog of hopefully a series of them, which offer a little bit more insight into the game music and other music projects I’ve had the privilege of working on, and how they’ve come together.
I’ve also done several interview style blogs, which have generally been received well and so although it may be a little strange interviewing myself – I’m going to use that kind of format to hopefully make these easy and fun to read! So here’s goes my first one!
What’s Shakey’s Escape about?
Shakey’s Escape is an adventure game about a cat, Shakey whose owner kicks him out of the house and from there on, your journey begins! You wander the streets coming across various puzzles, villains and much much more.
It’s a game developed by Smashing Pixels, also known as Doobly HQ. Earlier on last year I wrote an article taking a closer look at the game just as it was about to launch: Introducing the Game: Shakey’s Escape. It’s now available on Android and i0S and is free to download.
What’s the soundtrack like?
The original game music soundtrack consists of 10 tracks, which I would probably separate out into 3 different styles and/or moods:
1. Dreamy and relaxed
For the main menu track I tried to create a dreamy feeling. It’s when Shakey the cat, is snuggled up by a lovely, warm fireplace. In the music I tried to make it feel cosy and relaxed, and I think that the harp helps greatly in achieving this.
2. Light and sneaky
A lot of the game music that I composed for this game fall into this category. This is because the bulk of the game is when Shakey is exploring different places. There’s sneaking, discovering, playing, jumping, getting into trouble in lots of different ways – and I tried to reflect this in the music.
Since Shakey has just been kicked out by his original owner, everything that he sees and discovers through the various levels of the game is a new experience. So, there are elements of danger, mystery, uncertainty and cautiousness in the music too.
A few things that you may notice when you listen to the game music, is that a lot of the soundtrack is in a minor key and I’ve chosen to use a lot of pizzicato strings. To me, that was a way to create that sneaky, jumpy, cat-like feel.
3. Fights & Action
As one may expect, there are some fights in the game! Shakey’s adventures aren’t all just wandering around and discovering new things. There are villains that cross Shakey’s path and that must be dealt with!
So, for the levels and sections where there is more action taking place, the music becomes more intense to reflect this.
You may also notice that the music style changes as you get to the higher levels. It becomes more energetic, urgent sounding and retro. These are the tougher levels, which are much more difficult to get through and everything that Shakey is experience is really out of his comfort zone e.g. trying to fly a helicopter! The music, therefore, is more intense and faster to reflect this.
What did I enjoy most about working on this soundtrack?
Shakey’s Escape is the first original soundtrack that I’ve released and so I’m really honoured to have worked on it with Rob, the developer of the game.
It has been such a fun and rewarding journey to see the game develop and the music develop alongside it. I saw lots of clips of the game as I worked on the music for each level of the game. That really helped to give me an idea of what I needed to make the music work well with, and it was also just really stimulating and fun to see how the game was coming along.
By the time we finished working together, I couldn’t wait to see the full game released! It has been really well received so far and I just hope that the soundtrack does the game justice and gets just as well received as the game itself!
Is the soundtrack available and what’s next?
Yes indeed it is. Shakey’s Escape Original Game Music Soundtrack is available:
In terms of what’s next for me – well, I’d love to do more game music soundtracks as well as other music projects. So, if you need some help with your game music soundtrack, let me know (i.e. contact me here)! I’d also love to release more of the soundtracks I’ve done (check out my discography here) and sharing more blogs/information on them too, so watch this space!
About the author: Ninichi is a freelance composer and music enthusiast. She has composed the soundtracks and music to several indie games. Contact her: to explore working with her on your game, film or media project.
Check out examples of Ninichi's game music compositions and soundtracks & read more articles like this on the Ninichi music blog.
Follow her @ninichimusic